x = obj_boss.x; y = obj_boss.y; image_angle = obj_boss.image_angle; depth = obj_boss.depth - 1; if light { alp = lerp(alp, 1.2, 0.2); if alp > 1 light = false; } else alp -= 0.08; alp = clamp(alp, 0, 1.2); image_alpha = alp;