Step_0.gml 149 B

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  1. timer += degtorad(4);
  2. x = obj_player.x + sin(timer) * r;
  3. y = obj_player.y + cos(timer) * r;
  4. if !(--cd)
  5. {
  6. cd = int64(random_range(180, 240));
  7. b();
  8. }