Step_0.gml 189 B

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  1. x = obj_player.x;
  2. y = obj_player.y;
  3. if hold
  4. {
  5. hold = false;
  6. alarm[2] = 1;
  7. }
  8. else if release
  9. {
  10. release = false;
  11. alarm[0] = 1;
  12. }
  13. else if execute
  14. {
  15. execute = false;
  16. alarm[1] = 1;
  17. }