Step_0.gml 426 B

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  1. if mouse_check_button_pressed(mb_left)
  2. {
  3. var ddeg = random(40);
  4. for(var i = 0; i < 9; i++)
  5. {
  6. var deg = i * 40 + ddeg;
  7. var dx = mouse_x + r * cos(degtorad(deg));
  8. var dy = mouse_y + r * sin(degtorad(deg));
  9. var inst = instance_create_layer(dx, dy, "Instances", obj_arrow);
  10. inst.cnt = 10;
  11. inst.image_angle = -deg;
  12. inst = instance_create_layer(dx, dy, "Instances", obj_rock_shield);
  13. inst.image_angle = -deg;
  14. }
  15. }