sh_whiteflash.vsh 301 B

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  1. attribute vec3 in_Position;
  2. attribute vec2 in_TextureCoord;
  3. attribute vec4 in_Colour;
  4. varying vec2 v_vTexcoord;
  5. varying vec4 v_vColour;
  6. void main() {
  7. v_vTexcoord = in_TextureCoord;
  8. v_vColour = in_Colour;
  9. gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * vec4(in_Position, 1.0);
  10. }