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- varying vec2 v_vTexcoord;
- varying vec4 v_vColour;
- uniform float alp; // 0 = 原样, 1 = 完全白
- void main() {
- vec4 base = texture2D(gm_BaseTexture, v_vTexcoord);
- vec4 white = vec4(1.0, 1.0, 1.0, base.a);
- gl_FragColor = mix(base, white, alp) * v_vColour;
- }
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