global.pts += 5; if state == 0 { state = 1; speed--; sprite_index = spr_rock_big_crack1; } else if state == 2 || state == 1 { state = 3; speed--; sprite_index = spr_rock_big_crack2; } else if state == 4 || state == 3 { state = 5; speed -= 3; sprite_index = spr_rock_big_crack3; }