if light { alp = lerp(alp, 1.2, 0.2); if alp > 1 light = false; } else alp -= 0.08; alp = clamp(alp, 0, 1.2); image_speed = speed / 5 + 1; if keyboard_check_pressed(ord("Q")) instance_create_depth(x, y, depth + 1, obj_judge); x = mouse_x; y = mouse_y;