/* function fire(status = 0){ var inst; switch status { case 1: for(var i = 0; i < 4; i++) { inst = n(); inst.cnt = i + 1; } obj_player.booster = 0; break; case 2: bullet -= 10; inst = b(); inst.direction += 30; inst.speed = 10; inst = b(); inst.direction -= 30; inst.speed = 10; break; default: bullet -= 9; b(); break; } } */ function fire(){ if instance_exists(obj_perk2) && obj_perk2.activate { bullet -= 10; b(); inst = b(); inst.direction += 30; inst.speed = 10; inst = b(); inst.direction -= 30; inst.speed = 10; obj_perk2.image_index += 1.75; } else { bullet -= 9; b(); } } function b(){ return instance_create_layer(x, y, "Instances", obj_bullet); } function n(){ return instance_create_layer(x, y, "Instances", obj_nuke); }