if light
{
	alp = lerp(alp, 1.2, 0.2);
	if alp > 1
		light = false;
}
else alp -= 0.08;
alp = clamp(alp, 0, 1.2);

image_speed = speed / 5 + 1;

if keyboard_check_pressed(ord("Q"))
	instance_create_depth(x, y, depth + 1, obj_judge);

x = mouse_x;
y = mouse_y;