global.pts += 5;
if state == 0
{
	state = 1;
	speed--;
	sprite_index = spr_rock_big_crack1;
}
else if state == 2 || state == 1
{
	state = 3;
	speed--;
	sprite_index = spr_rock_big_crack2;
}
else if state == 4 || state == 3
{
	state = 5;
	speed -= 3;
	sprite_index = spr_rock_big_crack3;
}