if (--timer)
	alarm[1] = 1;
else
{
	if global.rooom == "help"
	{
		room_goto(rm_help);
		alarm[2] = 1;
	}
	else if global.rooom == "play"
	{
		room_goto(rm_main);
		instance_destroy();
	}
	else if global.rooom == "title"
	{
		room_goto(rm_title);
		alarm[2] = 1;
	}
}