x = obj_boss.x;
y = obj_boss.y;
image_angle = obj_boss.image_angle;
depth = obj_boss.depth - 1;

if light
{
	alp = lerp(alp, 1.2, 0.2);
	if alp > 1
		light = false;
}
else alp -= 0.08;
alp = clamp(alp, 0, 1.2);
image_alpha = alp;