| 12345678910 |
- varying vec2 v_vTexcoord;
- varying vec4 v_vColour;
- void main()
- {
- vec4 col = texture2D(gm_BaseTexture, v_vTexcoord);
- float grey = dot(col.rgb, vec3(0.299, 0.587, 0.114));
- vec3 grey_col = vec3(grey, grey, grey);
- gl_FragColor = vec4(mix(col.rgb, grey_col, 0.5), col.a) * v_vColour;
- }
|