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Create_0.gml 419 B

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  1. damage = 1;
  2. get_hit = function(_info)
  3. {
  4. var _struct = particle_get_info(peBladeHitHazard);
  5. var _part_type = _struct.emitters[0].parttype.ind;
  6. var _dir = point_direction(0, 0, -_info.kbFactorX, -_info.kbFactorY);
  7. part_type_direction(_part_type, _dir - 45, _dir + 45, 0, 5);
  8. var _part = part_system_create_layer("Effect", false, peBladeHitHazard);
  9. part_system_position(_part, x, y);
  10. //se
  11. };