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- function bgm_play(_key)
- {
- if !global.audio_enabled
- return;
-
- var _mus = oAudioManager.bgm_map[$ _key];
- if _mus == undefined exit;
-
- if audio_is_playing(oAudioManager.bgm_current)
- audio_sound_gain(oAudioManager.bgm_current, 0, 1000);
-
- oAudioManager.bgm_next = _mus;
- oAudioManager.bgm_fade_timer = 60;
- }
- function bgm_stop()
- {
- if !global.audio_enabled
- return;
- audio_stop_sound(oAudioManager.bgm_current);
- oAudioManager.bgm_current = noone;
- }
- function sfx_play(_key, _pitch_vary = 0.1, _vol_vary = 0.1)
- {
- if !global.audio_enabled
- return;
-
- var _sfx = oAudioManager.sfx_map[$ _key];
- var _inst = audio_play_sound(_sfx, 1, false);
-
- var _pitch = 1.0 + (random(_pitch_vary * 2) - _pitch_vary);
- var _vol = oAudioManager.sfx_volume * (1.0 - random(_vol_vary));
-
- audio_sound_pitch(_inst, _pitch);
- audio_sound_gain(_inst, _vol, 0);
- return _inst;
- }
- function sfx_heartbeat_play()
- {
- if !global.audio_enabled
- return;
-
- var _threshold = 2;
- if global.playerHP <= _threshold
- {
- var _vol = 1// - (global.playerHP / _threshold) * 0.5;
- audio_sound_gain(heartbeat_sound, _vol, 100);
-
- var _bgm_vol = oAudioManager.bgm_volume * (1 - _vol * 0.7);
- audio_sound_gain(oAudioManager.bgm_current, _bgm_vol, 100);
- }
- else
- {
- audio_sound_gain(heartbeat_sound, 0, 200);
- audio_sound_gain(oAudioManager.bgm_current, oAudioManager.bgm_volume, 200); // 恢复
- }
- }
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