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Create_0.gml 295 B

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  1. event_inherited();
  2. dist_tor = 144;
  3. dist_y_tor = 48;
  4. y_offset = -192;
  5. callback = function()
  6. {
  7. global.save_data.world.current_room = room_get_name(room);
  8. global.save_data.world.current_savepoint = uuid;
  9. global.playerHP = global.save_data.player.maxHP;
  10. save_game_to_disk();
  11. }
  12. depth = 102;