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- //playerHP_x = [0, 40, 95, 150, 205, 260, 315, 0];
- //playerHP_y = [0, 120, 105, 90, 75, 65, 60, 0];
- playerHP_x = [0, 24, 80, 136, 192, 248, 304, 360];
- playerHP_y = [0, 24, 24, 24, 24, 24, 24, 24];
- offset_x = 24;
- offset_y = 24;
- flash_timer = 0;
- flash_duration = 0;
- u_flash_alpha = shader_get_uniform(sh_flash, "f_alpha");
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