Step_0.gml 304 B

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  1. if check_hitstop()
  2. exit;
  3. player_status_update();
  4. player_check_attacked();
  5. if state != state_hitstun_hazard
  6. player_check_hazard();
  7. state();
  8. player_move_and_collide();
  9. /**/
  10. image_xscale = facing;
  11. if invincible_timer > 0 && global.developer_mode
  12. image_blend = c_orange;
  13. else
  14. image_blend = c_white;