Destroy_0.gml 315 B

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  1. // Inherit the parent event
  2. event_inherited();
  3. global.save_data.player.Credit += global.save_data.player.corpse.droppedCredit;
  4. global.save_data.player.corpse.droppedCredit = 0;
  5. global.save_data.player.corpse.targetRoom = noone;
  6. global.save_data.player.corpse.xPos = -1;
  7. global.save_data.player.corpse.yPos = -1;