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- varying vec2 v_vTexcoord;
- varying vec4 v_vColour;
- uniform float f_alpha;
- void main()
- {
- vec4 texColor = texture2D(gm_BaseTexture, v_vTexcoord);
- vec3 white = vec3(1.0, 1.0, 1.0);
-
- gl_FragColor = vec4(mix(texColor.rgb, white, f_alpha), texColor.a);
- }
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