Create_0.gml 556 B

1234567891011121314151617181920212223242526
  1. damage = 1;
  2. owner = noone;
  3. hitbox_type = "COLLISION";
  4. x_offset = 0;
  5. y_offset = 0;
  6. get_hit = function(_info)
  7. {
  8. if hitbox_type == "BLADE"
  9. {
  10. global.hitstop = 15;
  11. /*
  12. var _struct = particle_get_info(peBladeHitHazard);
  13. var _part_type = _struct.emitters[0].parttype.ind;
  14. var _dir = point_direction(0, 0, _info.kbFactorX, -abs(_info.kbFactorY));
  15. part_type_direction(_part_type, _dir - 45, _dir + 45, 0, 5);
  16. var _part = part_system_create_layer("Effect", false, peBladeHitHazard);
  17. part_system_position(_part, x, y);
  18. */
  19. }
  20. }
  21. depth = 100;