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- x_spd = random_range(-3, 3);
- y_spd = random_range(-15, -5);
- image_angle = random(360);
- restitution = 0.5; // 弹力系数
- pickup_timer = 30; // 最快拾取时间(可选)
- flash_duration = 0;
- flash_timer = 0;
- u_flash_alpha = shader_get_uniform(sh_flash, "f_alpha");
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