sh_ink_blend.fsh 268 B

123456789101112
  1. varying vec2 v_vTexcoord;
  2. varying vec4 v_vColour;
  3. uniform float f_alpha;
  4. void main()
  5. {
  6. vec4 texColor = texture2D(gm_BaseTexture, v_vTexcoord);
  7. vec3 dkblue = vec3(0.0, 0.0, 0.5);
  8. gl_FragColor = vec4(mix(texColor.rgb, dkblue, f_alpha), texColor.a);
  9. }