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__shdBulbSunlightWithoutNormalMap.vsh 307 B

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  1. attribute vec3 in_Position;
  2. attribute vec4 in_Colour;
  3. attribute vec2 in_TextureCoord;
  4. varying vec2 v_vTexcoord;
  5. varying vec4 v_vColour;
  6. void main()
  7. {
  8. gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * vec4(in_Position.xyz, 1.0);
  9. v_vColour = in_Colour;
  10. v_vTexcoord = in_TextureCoord;
  11. }