- attribute vec3 in_Position;
- attribute vec4 in_Colour;
- attribute vec2 in_TextureCoord;
- varying vec2 v_vTexcoord;
- varying vec4 v_vColour;
- void main()
- {
- gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION]*vec4(in_Position.xyz, 1.0);
- v_vColour = in_Colour;
- v_vTexcoord = in_TextureCoord;
- }
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