__shdBulbLinearToGamma.fsh 196 B

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  1. varying vec2 v_vTexcoord;
  2. varying vec4 v_vColour;
  3. void main()
  4. {
  5. gl_FragColor = v_vColour*texture2D(gm_BaseTexture, v_vTexcoord);
  6. gl_FragColor.rgb = pow(gl_FragColor.rgb, vec3(1.0/2.2));
  7. }