BulbApplyLightingToSurface.gml 246 B

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  1. // Feather disable all
  2. /// @param bulbRenderer
  3. /// @param surface
  4. function BulbApplyLightingToSurface(_renderer, _surface)
  5. {
  6. if (_renderer == undefined) return;
  7. surface_copy(_surface, 0, 0, _renderer.GetOutputSurface(_surface));
  8. }