Draw_0.gml 456 B

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  1. if flash_timer > 0
  2. {
  3. shader_set(sh_flash);
  4. var _alpha = flash_timer / flash_duration;
  5. shader_set_uniform_f(u_flash_alpha, _alpha);
  6. draw_self();
  7. shader_reset();
  8. flash_timer -= global.time_scale;
  9. }
  10. else
  11. draw_self();
  12. if global.developer_mode
  13. {
  14. draw_set_halign(fa_left);
  15. draw_set_valign(fa_middle);
  16. draw_set_font(fTest);
  17. //draw_text(x + 72, y, sprite_get_name(sprite_index) + " " + string(image_index));
  18. }