Draw_0.gml 252 B

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  1. if flash_duration > 0
  2. {
  3. shader_set(sh_flash);
  4. var _alpha = flash_timer / flash_duration;
  5. shader_set_uniform_f(u_flash_alpha, _alpha);
  6. draw_self();
  7. shader_reset();
  8. flash_timer += global.time_scale;
  9. }
  10. else draw_self();