Draw_0.gml 544 B

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  1. if flash_timer > 0
  2. {
  3. shader_set(sh_flash);
  4. var _alpha = flash_timer / flash_duration;
  5. shader_set_uniform_f(u_flash_alpha, _alpha);
  6. }
  7. else if INK_blend > 0
  8. {
  9. shader_set(sh_ink_blend);
  10. shader_set_uniform_f(u_ink_blend_alpha, INK_blend / INK_blend_max);
  11. }
  12. draw_self();
  13. shader_reset();
  14. if global.developer_mode
  15. {
  16. draw_set_halign(fa_left);
  17. draw_set_valign(fa_middle);
  18. draw_set_font(fTest);
  19. draw_text(x + 72, y - 96, script_get_name(state));
  20. draw_text(x + 72, y - 48, sprite_get_name(sprite_index) + " " + string(image_index));
  21. }