Step_0.gml 175 B

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  1. if check_hitstop() || is_dead
  2. exit;
  3. image_index += animation_spd;
  4. enemy_ai();
  5. enemy_check_hitstun();
  6. if state != "ROLL"
  7. {
  8. y_spd += global.g;
  9. enemy_move_and_collide();
  10. }