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Create_0.gml 261 B

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  1. event_inherited();
  2. hp = 1200;
  3. credit = 30;
  4. enemy_ai = hex_ai;
  5. hitbox = enemy_create_hitboxMC(160, 160);
  6. side_len = 125;
  7. roll_spd = 0;
  8. roll_acc = 0;
  9. roll_angle = 0;
  10. pivot_x = 0;
  11. pivot_y = 0;
  12. state = "IDLE";
  13. mask_index = sBossHexMask;
  14. rebounce_timer = 0;