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Step_0.gml 270 B

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  1. if global.hitstop > 0
  2. global.hitstop--;
  3. if global.developer_mode
  4. {
  5. if mouse_check_button_pressed(mb_left)
  6. {
  7. oPlayer.x = mouse_x;
  8. oPlayer.y = mouse_y;
  9. }
  10. }
  11. // rendering
  12. // 每帧更新光照计算(处理动态光源和遮挡)
  13. global.bulb_renderer.Update();