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Draw_73.gml 362 B

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  1. // rendering
  2. // 获取应用表面的宽高
  3. var _surf_w = surface_get_width(application_surface);
  4. var _surf_h = surface_get_height(application_surface);
  5. // 将光照渲染到应用表面上
  6. // 参数解析:(targetSurface, x, y, width, height, [textureFiltering], [alphaBlend])
  7. global.bulb_renderer.DrawLitSurface(application_surface, 0, 0, _surf_w, _surf_h);