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- // 1: Right, -1: Left
- animation_spd = 0.25;
- image_speed = 0;
- state = state_free;
- facing = 1;
- x_spd = 0;
- y_spd = 0;
- can_dash = true;
- _on_ground = 0;
- _on_wall = 0;
- _on_solid = 0;
- walk_spd = 6;
- jump_spd = -15;
- move_lock_timer = 0;
- coyote_timer = 0;
- coyote_max = 10;
- dash_timer = 0;
- dash_cooldown = 0;
- dash_buffer = 0;
- dash_buffer_max = 10;
- jump_max = 1;
- jump_cnt = 0;
- attack_timer = 0;
- attack_buffer = 0;
- attack_buffer_max = 10;
- dodge_timer = 0;
- dodge_phase = undefined;
- marked_target = noone;
- is_marked = false;
- is_perfect = false;
- invincible_timer = 0;
- current_attacker = noone;
- current_hazard = noone;
- current_door = noone;
- current_hb = noone;
- enter_room_timer = 0;
- enter_room_timer_max = 24;
- jump_buffer_timer = 0;
- jump_buffer_max = 6;
- locked_timer = 0;
- flash_timer = 0;
- flash_duration = 0;
- u_flash_alpha = shader_get_uniform(sh_flash, "f_alpha");
- INK_blend = 0;
- INK_blend_max = 100;
- u_ink_blend_alpha = shader_get_uniform(sh_ink_blend, "f_alpha");
- tutor_alpha = 0;
- tutor_delay = 0;
- tutor_sprite = noone;
- tutor_state = undefined;
- tutor_criteria = undefined;
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