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- event_inherited();
- hp = 240;
- credit = 50;
- enemy_ai = hex_ai;
- hitbox = enemy_create_hitboxMC(160, 160);
- kb_factor = 0.5
- side_len = 128;
- roll_spd = 0;
- roll_acc = 0;
- roll_angle = 0;
- dir = 0;
- acc = 0;
- spd = 0;
- x_acc = 0;
- y_acc = 0;
- pivot_x = 0;
- pivot_y = 0;
- state = "IDLE";
- rebounce_timer = 0;
- angle_alter = 0;
- cnt = 0;
- last_attack = -1;
- current_attack = -1;
- depth = 10;
- base_y = 916;
- death_callback = function()
- {
- timer_active = false;
- with(oEnemyHex)
- {
- x_spd_kb = choose(-1, 1) * 15;
- y_spd_kb = 0;
- enemy_death();
- }
- screen_shake(40);
- repeat(30)
- icl(oFocusEndEffect);
- global.time_scale_t = 0;
- global.time_scale = 0.05;
- global.camera.smooth = 0.1;
- global.camera.follow = global.player;
- }
- timer_active = false;
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