Create_0.gml 378 B

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  1. x_spd = 0;
  2. y_spd = 0;
  3. facing = 1;
  4. credit = 0;
  5. hp = 1;
  6. hitstun_timer = 0;
  7. hitstun_max = 10;
  8. kb_factor = 1.0;
  9. collision_hitbox = noone;
  10. is_dead = false;
  11. state = undefined;
  12. enemy_ai = function(){};
  13. animation_spd = 0.25;
  14. image_speed = 0;
  15. get_hit = false;
  16. hitbox = noone;
  17. // shader
  18. flash_timer = 0;
  19. flash_timer = 0;
  20. u_flash_alpha = shader_get_uniform(sh_flash, "f_alpha");