Step_0.gml 313 B

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  1. if check_hitstop()
  2. exit;
  3. player_status_update();
  4. player_check_door();
  5. player_check_attacked();
  6. player_check_hazard();
  7. player_check_death();
  8. state();
  9. player_move_and_collide();
  10. /**/
  11. image_xscale = facing;
  12. if invincible_timer > 0 && global.developer_mode
  13. image_blend = c_orange;
  14. else
  15. image_blend = c_white;