Create_0.gml 601 B

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  1. random_set_seed(current_time);
  2. show_debug_overlay(true)
  3. global.player = icl(oPlayer);
  4. global.camera = icl(oCamera);
  5. global.pauser = noone;
  6. global.UI = icl(oUI);
  7. global.can_pause = true;
  8. // physics relevant
  9. global.g = 0.5;
  10. // time relevant
  11. global.hitstop = 0;
  12. global.time_scale = 1.0;
  13. global.time_scale_t = 1.0;
  14. global.time_scale_duration = 180;
  15. // player status
  16. global.playerHP = global.save_data.player.maxHP;
  17. global.playerINK = 0;
  18. // room transiting
  19. global.door_direction = undefined;
  20. global.target_door_id = -1;
  21. global.target_room = noone;
  22. global.speedrun = false;
  23. global.speedrun_timer = 0;