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- if check_hitstop()
- exit;
- player_status_update();
- player_check_door();
- player_check_attacked();
- if !(state == state_hitstun_hazard || state == state_locked)
- player_check_hazard(); //需要优化
- state();
- player_move_and_collide();
- /**/
- image_xscale = facing;
- if invincible_timer > 0 && global.developer_mode
- image_blend = c_orange;
- else
- image_blend = c_white;
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