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Create_0.gml 342 B

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  1. icl(oInput);
  2. icl(oCamera);
  3. // physics relevant
  4. global.g = 0.5;
  5. // time relevant
  6. global.hitstop = 0;
  7. global.time_scale = 1.0;
  8. // player status
  9. global.playerHP = 5;
  10. global.playerINK = 0;
  11. // room transiting
  12. global.door_direction = undefined;
  13. global.target_door_id = -1;
  14. global.target_room = noone;
  15. // debugging
  16. global.developer_mode = true;