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Create_0.gml 263 B

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  1. x_spd = 0;
  2. y_spd = 0;
  3. facing = 1;
  4. hp = 1;
  5. hitstun_timer = 0;
  6. hitstun_max = 10;
  7. kb_factor = 1.0;
  8. collision_hitbox = noone;
  9. is_dead = false;
  10. state = undefined;
  11. enemy_ai = function(){};
  12. animation_spd = 0.25;
  13. image_speed = 0;
  14. get_hit = false;
  15. hitbox = noone;