Step_0.gml 240 B

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  1. if trigger()
  2. {
  3. init_spr();
  4. callback = function()
  5. {
  6. global.player.tutor_state = "FADE_IN";
  7. global.player.tutor_sprite = spr_index;
  8. global.player.tutor_criteria = method(global.player, criteria);
  9. }
  10. self_record_destroy(callback);
  11. }