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Create_0.gml 1.1 KB

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  1. random_set_seed(current_time);
  2. global.input_handles_index = [
  3. "debug",
  4. "ingame",
  5. "inventory",
  6. "title"
  7. ]
  8. create_dummy_handle();
  9. for(var i = 0; i < array_length(global.input_handles_index); i++)
  10. variable_instance_set(id, global.input_handles_index[i], global.handle_dummy);
  11. autoreg_handle("ingame", "ingame", 1);
  12. autoreg_handle("title", "title", 100);
  13. _jump_p = undefined;
  14. _jump_r = undefined;
  15. _left = undefined;
  16. _right = undefined;
  17. _up = undefined;
  18. _down = undefined;
  19. _dash = undefined;
  20. _attack = undefined;
  21. _inventory = undefined;
  22. _return = undefined;
  23. _newgame = undefined;
  24. _continue = undefined;
  25. _quitgame = undefined;
  26. _close = undefined;
  27. global.in_game_manager = noone;
  28. global.inventory = noone;
  29. global.camera = noone;
  30. global.player = noone;
  31. // debugging
  32. global.developer_mode = true;
  33. // save file
  34. global.save_data = {};
  35. global.save_filename = "ddmyx_save.dat";
  36. // title UI (BETA)
  37. menu_options = ["CONTINUE", "NEW GAME", "OPTIONS", "EXIT"];
  38. menu_index = 0;
  39. animation_timer = 0;
  40. lerp_speed = 0.15;
  41. for (var i = 0; i < array_length(menu_options); i++)
  42. option_scale[i] = 1;
  43. favour_text = choose("123", "456");