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Create_0.gml 368 B

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  1. //playerHP_x = [0, 40, 95, 150, 205, 260, 315, 0];
  2. //playerHP_y = [0, 120, 105, 90, 75, 65, 60, 0];
  3. playerHP_x = [0, 24, 80, 136, 192, 248, 304, 360];
  4. playerHP_y = [0, 24, 24, 24, 24, 24, 24, 24];
  5. offset_x = 24;
  6. offset_y = 24;
  7. flash_timer = 0;
  8. flash_duration = 0;
  9. u_flash_alpha = shader_get_uniform(sh_flash, "f_alpha");
  10. credit_pickup = 0;
  11. credit_pickup_timer = 0;