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Step_0.gml 457 B

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  1. var _player = oPlayer;
  2. if instance_exists(_player)
  3. {
  4. var _dist = point_distance(x, y, _player.x, _player.y);
  5. var _dist_y = abs(_player.y - y);
  6. if _dist < dist_tor && _dist_y < dist_y_tor
  7. {
  8. if _indicator.image_index < _indicator.image_number - 0.25
  9. _indicator.image_index += 0.25;
  10. else if oMain._up || oMain._down
  11. callback();
  12. }
  13. else if _indicator.image_index > 0
  14. _indicator.image_index -= 0.25;
  15. }
  16. _indicator.y = y + y_offset;