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- if global.target_door_id != -1
- {
- with(oDoor)
- {
- if door_id == global.target_door_id
- {
- other.x = x;
- other.y = y;
- global.door_direction = door_direction;
- }
- }
- state = state_exit_door;
- enter_room_timer = enter_room_timer_max;
-
- if global.door_direction == "UP"
- {
- y_spd = jump_spd;
- }
- }
- else
- {
- with(oSavePoint)
- {
- if uuid = global.save_data.world.current_savepoint
- {
- global.player.x = x;
- global.player.y = y;
- }
- }
- camera_snap();
- }
- if global.save_data.player.corpse.targetRoom == room
- icl(oEnemyCorpse,
- global.save_data.player.corpse.xPos,
- global.save_data.player.corpse.yPos);
|