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Create_0.gml 169 B

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  1. event_inherited();
  2. hp = 9999;
  3. kb_factor = 0;
  4. enemy_ai = enemy_dummy_ai;
  5. state = "IDLE";
  6. hitbox = enemy_create_hitboxBC(88, 180);
  7. hitbox.damage = 2;
  8. has_ink = false;