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Create_0.gml 840 B

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  1. icl(oParticleManager);
  2. global.input_handles_index = [
  3. "debug",
  4. "ingame",
  5. "inventory",
  6. "title"
  7. ]
  8. for(var i = 0; i < array_length(global.input_handles_index); i++)
  9. variable_instance_set(id, global.input_handles_index[i], undefined);
  10. autoreg_handle("ingame", "ingame", 1);
  11. autoreg_handle("title", "title", 100);
  12. _jump_p = undefined;
  13. _jump_r = undefined;
  14. _left = undefined;
  15. _right = undefined;
  16. _up = undefined;
  17. _down = undefined;
  18. _dash = undefined;
  19. _attack = undefined;
  20. _inventory = undefined;
  21. _return = undefined;
  22. _newgame = undefined;
  23. _continue = undefined;
  24. _quitgame = undefined;
  25. _close = undefined;
  26. global.in_game_manager = noone;
  27. global.inventory = noone;
  28. global.camera = noone;
  29. global.player = noone;
  30. // debugging
  31. global.developer_mode = true;
  32. // save file
  33. global.save_data = {};
  34. global.save_filename = "ddmyx_save.dat";