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- function check_hitstop()
- {
- if global.hitstop > 0
- return true;
- else
- return false;
- }
- /// @desc 优雅地检测该实例的sprite当前动画是否到达最后一帧
- function animation_end()
- {
- if animation_spd == 0
- return false;
- return (image_index + animation_spd >= image_number);
- }
- /// @desc 优雅地将该实例的sprite替换为给定值,并将sprite_index归零
- /// @param {Asset.GMSprite} _sprite 将要替换为的sprite
- function set_sprite(_sprite)
- {
- if sprite_index != _sprite
- {
- sprite_index = _sprite;
- image_index = 0;
- }
- }
- function camera_snap()
- {
- oCamera.x = oCamera.x_to;
- oCamera.y = oCamera.y_to;
- }
- /// @desc 触发屏幕震动
- /// @param {Real} _magnitude 以像素计算的震动强度
- // @param {Real} _frames 以帧计算的持续时间
- function screen_shake(_magnitude)//, _duration)
- {
- // 只有当新的震动比当前的更强时才覆盖
- with(oCamera)
- {
- if _magnitude > shake_magnitude
- {
- shake_magnitude = _magnitude;
- //shake_duration = _duration;
- }
- }
- }
- function self_check_destroy()
- {
- if struct_exists(global.save_data.world.destroyed_objects, uuid)
- instance_destroy();
- }
- function self_record_destroy(_callback = undefined)
- {
- var _list = global.save_data.world.destroyed_objects;
- _list[$ uuid] = true;
- if is_method(_callback)
- _callback();
- save_game_to_disk();
- instance_destroy();
- }
- function player_add_INK(_amount)
- {
- if global.playerINK + _amount >
- global.save_data.player.maxINK
-
- global.playerINK = global.save_data.player.maxINK;
-
- else
- global.playerINK += _amount;
-
- oUI.flash_timer = 10;
- oUI.flash_duration = 10;
- }
- function player_add_HP(_amount)
- {
- if global.playerHP + _amount >
- global.save_data.player.maxHP
-
- global.playerHP = global.save_data.player.maxHP;
-
- else
- global.playerHP += _amount;
- }
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