- event_inherited();
- dist_tor = 144;
- dist_y_tor = 48;
- y_offset = -192;
- callback = function()
- {
- global.save_data.world.current_room = room_get_name(room);
- global.save_data.world.current_savepoint = uuid;
-
- global.playerHP = global.save_data.player.maxHP;
-
- save_game_to_disk();
- }
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