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Draw_64.gml 320 B

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  1. draw_set_valign(fa_top);
  2. //draw_text(0, 0, "playerHP: " + string(global.playerHP) + " / " + string(global.save_data.player.maxHP));
  3. //draw_text(0, 48, "playerINK: " + string(global.playerINK) + " / " + string(global.save_data.player.maxINK));
  4. //draw_text(0, 96, "playerCredit: " + string(global.save_data.player.Credit))